LoL matchmaking blunder sees players unable to queue after winning first game together

League of Legends has a ton of systems in its back-end code that prevent players from abusing the ranked ladder. One of those systems is ensuring that your hidden rank (your MMR or Elo) is different from the rank that’s displayed to the world. 

In a post on the official League subreddit yesterday, a League player explained how they (an Emerald player) and their teammate (a Gold player) tried to queue up together in a party after “smashing” the first game they played together as random teammates but weren’t able to because their ranks were too far apart.