The 2022 season of League of Legends began last week and included a multitude of changes to the game, many of which were implemented in the preseason, such as the new elemental dkes and objective bounties. Many of these new features have been accepted by players, though others have stood out as problematic and too overpowered.
In a new Quick Gameplay Thoughts developer post, Riot Phroxzon, the new Summoner’s Rift design lead, provided insight into how Riot feels about many of these new features and detailed that the game’s many teams are open to changing them further in the near future. Though this preseason included fewer new features compared to previous seasons, many aspects of the game were altered in various capacities, some a bit too much for healthy game balance.
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