League of Legends’ ongoing struggle with toxicity is a factor in all of its game modes, despite various initiatives in place seeking to reward players for non-disruptive play. To further incentivize good behavior in League, Riot Games is taking a new approach this year that builds on the Honor 2.0 project.
TimTamMonster, the new product lead for behavioral systems at Riot, detailed major changes coming to League’s Honor system this year, as well as provided updates on trends that internal punishment systems have been noticing. Many of these behavioral changes are expected to be released as the year progresses, leading up to the end of the season.
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